Hydra
Esports arena in Bishkek
Hydra
Esports arena in Bishkek
  • Year:
    2019
  • Status:
    Completed
  • Location:
    133 Gogol st., Bishkek, Kyrgyzstan
  • Team:
    Igor Tsarik, Roman Usenko, Yulia Shamenova
  • Year:
    2019
  • Status:
    Completed
  • Location:
    133 Gogol st., Bishkek, Kyrgyzstan
  • Team:
    Igor Tsarik, Roman Usenko, Yulia Shamenova

ABOUT THE PROJECT

Hydra is the premier esports venue in Bishkek, offering not only a platform for competitive gaming but also a space for socializing and enjoying gaming experiences. The venue comprises several key areas, including the Playstation VIP Lounge, common Playstation room, common computer room, commentator's room, and bar.

ABOUT THE PROJECT

Hydra is the premier esports venue in Bishkek, offering not only a platform for competitive gaming but also a space for socializing and enjoying gaming experiences. The venue comprises several key areas, including the Playstation VIP Lounge, common Playstation room, common computer room, commentator's room, and bar.
Despite the fact that all areas have different interior designs, which have different tasks, the entire area is united by connecting elements. All common rooms and the bar are designed with smooth, streamlined lines. The main idea of common rooms is to create a cozy, friendly atmosphere, so it was decided to eliminate hard and sharp shapes.

Despite the fact that all areas have different interior designs, which have different tasks, the entire area is united by connecting elements. All common rooms and the bar are designed with smooth, streamlined lines. The main idea of common rooms is to create a cozy, friendly atmosphere, so it was decided to eliminate hard and sharp shapes.

In the central part of the hall there is a bar with a lounge area where visitors can gather and relax between gaming sessions. There is also a drop-shaped suspension structure, which is divided into a dark outer and a white inner shape. It is projected onto the floor carpet.

In the central part of the hall there is a bar with a lounge area where visitors can gather and relax between gaming sessions. There is also a drop-shaped suspension structure, which is divided into a dark outer and a white inner shape. It is projected onto the floor carpet.

Karen-4-seasons-tsarik-archi
The PlayStation VIP lounge is a distinctive space, designed to set itself apart from the standard rooms. Here, a vertical rhythm is employed, achieved through the use of geometric lines that suddenly converge in perspective as they approach the viewer. The VIP rooms are characterized by restrained and austere colors, with a touch of brightness provided by the inclusion of vibrant yellow accents. The primary objective is to capture the viewer's focus on the gameplay through the strategic arrangement of suspended, horizontally and vertically oriented elements.

The PlayStation VIP lounge is a distinctive space, designed to set itself apart from the standard rooms. Here, a vertical rhythm is employed, achieved through the use of geometric lines that suddenly converge in perspective as they approach the viewer. The VIP rooms are characterized by restrained and austere colors, with a touch of brightness provided by the inclusion of vibrant yellow accents. The primary objective is to capture the viewer's focus on the gameplay through the strategic arrangement of suspended, horizontally and vertically oriented elements.

Karen-4-seasons-tsarik-archi
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